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Cod mw3 multiplayer patch 1.4 31: The ultimate guide to the new patch



The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and a newly introduced playable character, Yuri. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2.




Cod mw3 multiplayer patch 1.4 31



Using an enhanced version of Modern Warfare 2's IW engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members had been fired or had left the company following the duo's departure. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released, with each showcasing a location featured in the game's campaign, leading up to a full reveal.


Modern Warfare 3 received positive reviews from critics, with praise for its gameplay, campaign, and multiplayer, although there was some criticism for its story and lack of innovation. It won the award for Best Shooter at the 2011 Spike Video Game Awards. It was a massive commercial success. Within 24 hours of going on sale, the game sold 6.5 million copies in the United States and United Kingdom and grossed $400 million, making it at the time the largest entertainment launch ever.[3][4][5]


Modern Warfare 3 features a new mode, called Survival. This mode allows between one and two players to fight massive waves of enemies, with each wave becoming increasingly difficult. It differs from the Nazi Zombies mode in Call of Duty: World at War, principally in that enemies no longer spawn at fixed locations like the zombies do, but instead appear at tactical positions based on the current location of the player. The mode is available on all multiplayer maps in the game. Players earn in-game cash for items such as weapons, upgrades, ammo, air/ground support and equipment if they kill or assist in killing enemies, while more items can be unlocked by earning XP which is also increased by killing enemies.[7][8] Special Ops also returns from Modern Warfare 2. These challenge missions feature up to 48 stars, unlike its previous installment, which featured 69. Some weapons in Spec Ops are exclusive to that game mode, and are not available for play in multiplayer mode.[9]


The Special Ops game mode from Modern Warfare 2 is present in Modern Warfare 3, and includes new features which make it more replayable and similar to other game modes, such as Nazi Zombies from previous Call of Duty games, and Hordes from Gears of War. The two main Special Ops modes include one that is generally the same from the last Modern Warfare game, and a new wave based game, Survival, where the player is inserted into a multiplayer map alone or with a single partner and defends an area against waves of enemies. The players can buy support options unlocked with money earned during each round via the means of killing the enemy, and completing the optional objectives on each wave, which vary from getting multi-kills to not taking damage. You gain experience for killing them which allows for more weapons to be unlocked, as well as other support options. The mode also works with the DLC multiplayer maps.


Call of Duty: Elite was an online service developed by Beachhead Studios for the multiplayer portion of Modern Warfare 3 (as well as the previous installment in the series, Black Ops). It was first showcased at E3 2011 and was released on November 8, 2011, to coincide with the release of Modern Warfare 3. The free version included features such as lifetime statistics and social-networking integration. It included monthly downloadable content.[17] The service was shut down by Activision on February 28, 2014, and did not support Call of Duty: Ghosts.


A 2010 Q3 earnings call from Activision confirmed that the eighth installment of the franchise was currently in development by Sledgehammer Games and Raven Software and due for release "during the back half of 2011". This was revealed to be Infinity Ward's Call of Duty: Modern Warfare 3, with the latter developers co-developing multiplayer. Call of Duty: Modern Warfare 3 was known to be in development after a legal dispute between Infinity Ward co-founders Jason West and Vince Zampella and Activision resulted in the pair being fired from the company. Several dozen Infinity Ward employees followed West and Zampella as a result of the ongoing dispute, causing Activision to enlist the services of Sledgehammer Games and Raven Software to assist development of the title.[23] The game was said to have been in development since only two weeks after the release of their previous game, Call of Duty: Modern Warfare 2.[24] Also reported was that Sledgehammer was aiming for a "bug free" first outing in the Call of Duty franchise, and also set a goal for Metacritic review scores above 95 percent.[25] Modern Warfare 3 utilizes the MW3 Engine, unofficially the IW 5.0 Engine. Improvements include better streaming and audio.[26] Sledgehammer Games announced the game to be the first entry in the Modern Warfare series to have built-in support for color-blind gamers.[27]


On May 23, 2011, Activision released the first gameplay trailer for Call of Duty: Modern Warfare 3 on YouTube ahead of its official premiere during the NBA Western Conference Finals.[32] On May 31, 2011, Activision announced Call of Duty: Elite, a new social service for the Call of Duty community to track and compare statistics, create videos and access premium content. The service is fully integrated into Call of Duty: Modern Warfare 3, and launched on November 8, 2011, to coincide with the game's release.[33] On June 6, 2011, at 11:00 AM (PDT), the first live gameplay demo of Modern Warfare 3 was presented by Robert Bowling and Glen Schofield at E3 2011. On June 14, 2011, 12:35 PM (EST), the first live gameplay demo of the new Survival Mode was played by Jimmy Fallon and Simon Pegg on Late Night with Jimmy Fallon.[34] On August 9, 2011, the trailer for the new Survival Mode was released on YouTube.[35] On September 2, 2011, the multiplayer world premiere trailer was released on YouTube.[36] On September 3, 2011, another multiplayer trailer was released on YouTube showing off the heads-up display along with various weapons, perks, and killstreaks.[37] On October 6, 2011, a second full-length cinematic trailer was released.[38] On October 22, 2011, the launch trailer was released.[39]


The Daily Telegraph gave the game's Xbox 360 version 5 stars out of 5, stating that even as "the series has always been renowned for elements like the excellent sound design, the gloss, polish and compulsion of its gameplay," it is "a game that not only lives up to the brand hype but exceeds it. A game where the mass appeal is justified, and the expectations are met."[77] Gaming Evolution gave the PS3 and Xbox 360 versions a 9.0 out of 10, stating "Modern Warfare 3 lives up to the hype. It is proving itself the one of the best FPS the genre has to offer."[78] IGN gave the game's Xbox 360 version a 9.0 out of 10.0, pointing out that the game offers "great multiplayer, [a] fun campaign, tons of content, but [also] a forgettable story."[73]


Alex later appears again, being briefed by Shepherd and Price on recent developments. Mara has gone rogue to uncover what happened to Ghost, and at the same time, Hidora Kai has returned to Tokyo to rebuild the Five Knights, while Templar has been dispatched to Texas.


No sooner had they arrived, the group immediately comes under attack by Firebreak and his squad. In the ensuing fight, Alex's left leg is severed, causing him to scream in pain. Modir brings him to a safe spot to patch his wound, while letting her wolf go after Firebreak. Alex is present during the scene where Ghost betrays and murders Templar and Modir.


A while later, Alex, along with Gaz, are dispatched on a rescue mission to Eastern Morocco to recover Price and his team after he was shot down in the desert. As they come under fire from troopers working for the People's Covenant, Alex requests for air support as his team is under heavy fire. However, his request is denied, and he is instead ordered to fall back to the extraction site and await medevac. Alex insists that Foxtrot and Cipher are M.I.A. and he can't leave them, but his request for backup is still denied.


Known instead as the M4 Carbine, is unlocked at level 10. It can be modified with an M203, Red Dot Sight, Silencer, or ACOG Scope after having completed the respective marksman challenges. The M4 Carbine is an excellent weapon in the right hands, with moderate damage and fairly low recoil. However, the M4 Carbine has fast, large idle sway making it more difficult to aim properly at long range. The M4 Carbine shares ammunition with the M16A4 and the G36C. The M4 Carbine is one of the most versatile weapons in online multiplayer on all platforms, due to its low unlock level and good stats.


The M4A1's accuracy is great. The iron sights are somewhat thick, as the rear sight can block peripheral vision. The recoil per shot of the M4A1 is very mild. The M4A1 has recoil values of 40 to the left, 40 to the right, 50 upwards, and 30 downwards. Among assault rifles, only the ACR and the burst-fire assault rifles have less recoil per shot. The M4A1's centerspeed is also acceptable, at 1500. The M4A1 is one of the most accurate primary weapons in Modern Warfare 2 multiplayer thanks to its low recoil per shot. The low recoil allows users to fire fully automatically at much longer ranges without accuracy woes, something that will allow the M4A1 to greatly make up for its lacking time to kill. 2ff7e9595c


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